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Night Haunter ([personal profile] curzed) wrote2025-10-26 09:15 pm

(no subject)

Player Name: Rune
Player Contact(s): PM journal please.
Are you over 18? Oh yes.
Do you have any other characters in game?: Nope.
Who invited you?: NA.

Character Name: Konrad Curze/Night Haunter
Canon: Warhammer 30k
Canon Point: Just before the pacification of Cheraut.
Age: Adult. Actual age, harder to determine.
History: It's lengthy. Ignore everything after 1.5.1, it hasn't happened yet to him.
Is this character an AU? What type?: Nope.

Personality: Curze is almost two different people. Even the daemons of the warp acknowledge it; one side is focused on justice and efficiency, the other focused on terror and bloodshed. He's never been stable from his very creation, oscillating between the two extremes without warning.

Combined it led to an astonishingly fair and just ruler, up until someone broke the law. Hunting criminals through the streets for sport and then skinning them alive as an example to the rest of the criminals is a fun pastime. Never in his life has he felt the love and care of true family bonds, raising himself on the cruel streets of Nostramo's hive underbellies, learning the hard way that compassion is lethal weakness and only brutality gets results.

But he hasn't broken completely yet, so the possibly inevitable madness is at bay. He can, when he wishes, strike a remarkably noble figure, capable of what seems like kindness and consideration for others, weighing matters with a strategist's mind and a goal of growth and improvement. In these moments he is the leader he was meant to be - but they're fleeting and rare. Plagued endlessly by visions of the worst, in every single situation, seeing every person he meet's inevitable demise leaves him withdrawn and sullen more often. He expects terrible outcomes and is very rarely wrong, leading to more certainty that the worst will occur. It often gets to the point where he'll actively participate in making sure the worst happens, because it can't be evaded anyway.

He is wrong. The future isn't fixed and can be changed, his experience with that is simply painfully limited.

Little is more sacred to him than the law, or at least his interpretation of it. He hates criminals, this can't be overstated. And he treats every crime pretty much the same. Jaywalking is as bad as genocide, and he'll torture the perpetrator to death as a warning for others who might think of doing the same. It's all he's ever known, so it's all he knows to inflict on others. Terror and pain are his favored weapons for forcing compliance, but he does know other methods. He's just rarely given reason to bother with them.

It's not all he could be, given the right circumstances. He's not too far gone yet. But in the grimdark future of Warhammer, those chances are rare and destined to fail. Outside of the reach of the Imperium, where the laws and expectations are more nebulous, his tried-and-true methods may suddenly need modification.

Powers and Abilities: Oh god. Okay. Space Marines are disgustingly overpowered compared to normal humans, and primarchs like Konrad take it to the nth degree. it's kind of ridiculous. Here's a handy reddit post of MOST of this.

Curze has survived the vacuum of open space for several minutes with no difficulty at all, is capable of manipulating the shadows around him to disappear from sight, seems to be able to evade notice until he wants to be noticed, and can use psychic force to blow out the lighting around him and cause that very darkness he likes so much. He can see clearly in total darkness, can smell the difference in his sons to identify them in full armor, can pick up who belongs to what legion based on their scent-similarity to their primarch progenitor, and has hearing nearly as sensitive. His resistance to heat and cold is such that the vacuum of space is meaningless, and as an infant was able to withstand being plunged literally into the molten mantle of a planet unharmed.

He is designed for violence and combat, and is very, very good at it. If it's a weapon, it's likely he already knows how to use it or will be able to learn very quickly, though he prefers hit and run tactics and melee fighting. While in canon he's more than skilled and strong enough to crush many space marines at once pretty effortlessly, I prefer toning that down a little.

He can see the future - this varies from moment to moment anticipation of an enemy's movements, to metaphor-laden glimpses of what's to come, to outright, extremely painful, detailed blow-by-blow knowledge of what's to come. Though sometimes he can pick up on better outcomes, almost always he's treated to the horror of the worst possible result at any given time. He doesn't know how to shut it off, and it is quite literally driving him mad. The more clear and detailed the vision, the more it hurts. (This has serious drawbacks, the most vivid ones can leave him crippled with pain for hours, inflict seizures and drive him to incoherent violence without his awareness of what's happened even after it fades. Usually he has a trusted telepath onhand to blunt the worst of it but oops, that's not available here.)

Due to the nature of games, I imagine this will suddenly become less reliable. But if handy for a plot, please feel free to inflict horrible things on him! He deserves it.

Inventory: His black feather-cloak and power armor, please, and its accompanying built in lightning claws of Mercy and Forgiveness, and all the little (to him) serrated knives and blades he keeps tucked away on his person. Oh and a pair of pants under the power armor, it's a thing in canon he tends to not bother wearing them half the time, let's avoid that..

Sample: I have these and can link more if needed!

When presented with a choice, is the character more likely to stick with tried and true methods? Or make something new up on the fly? He's innovative. While he sticks to the letter of the law, anything in between is relentlessly exploited, and he'll invent things on the go as long as it suits his purposes!

What is more important to your character, preserving the past or forging a future? Forging a future, if he must pick, but he believes both are fixed and can't be altered - the past is unchanging and the future, unchangeable.

How does your character influence their own story? What about the stories of others? Curze's fatalism is his own downfall; incapable of seeing beyond the horrific visions he's plagued with, he's gone out of his way to make sure they take place exactly as he sees them, and through doing gets millions, maybe billions killed in horrific ways and one day allows himself to be killed by a mortal assassin simply to prove a point. When Curze enters someone else's story it's almost always as a crucible by which others are forged stronger, their sudden and violent end, or as a living example of what not to do. Missed opportunities, fatalistic determinism and ongoing tragic mishandling are his hallmarks.

Are you alright with your character’s canon being used as a Recommended Reading?: Sure, but it spans centuries so it's prooobably not a good pick.


Afterthought: is it possible to have Curse's name sticker change between Konrad Curze and Night Haunter every single time he peels it off and thinks he's gotten rid of it? I think it'd be funny. It'll drive him up the wall.